We live in an era of a seemingly overabundance of information. It gets filtered, framed, recombined and regurgitated, often becoming more and more discombobulated.
We approached this project thinking about these ideas and set out to build our own digital tool capable of producing distortion by manipulating a 3D mesh. Our investigation is a simple remapping of mesh coordinates. However, the remapping process “confuses” the existing X,Y, Z coordinates and rearranges a new list of values. This creates a plurality of shapes, honoring both internal change and the downright manipulation of information.
The tool is simply a way to try and take a highly structured list of information and transform it into yet another highly structured list of information. This new structure may cause the resulting mesh to appear unstructured and therefore it serves as a very literal representation of the appearance of glitch. The usefulness of the resulting mesh models are simply diagrammed solutions to the selected equation.
Woodbury University Wedge Gallery. 2015.